fixed the bug that the Cue player Play/Pause button stays on Pause if there is an audio player error
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1 changed files with 1 additions and 1 deletions
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@ -127,8 +127,8 @@ CuePlayer :: onPlayItem(void) throw ()
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if (iter) {
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Ptr<Playable>::Ref playable = (*iter)[modelColumns.playableColumn];
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try {
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gLiveSupport->playCueAudio(playable);
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setAudioState(playingState);
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gLiveSupport->playCueAudio(playable);
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} catch (std::runtime_error &e) {
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std::cerr << "GLiveSupport::playCueAudio() error:"
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<< std::endl << e.what() << std::endl;
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