sintonia/library/ecasound-2.7.2/libecasound/audiofx_reverb.cpp

202 lines
5.7 KiB
C++

// ------------------------------------------------------------------------
// audiofx_reverb.cpp: Reverb effect
// Copyright (C) 2000 Stefan Fendt
// Copyright (C) 2000,2003,2008 Kai Vehmanen (C++ version)
//
// Attributes:
// eca-style-version: 3 (see Ecasound Programmer's Guide)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA
//
// ------------------------------------------------------------------------
// History:
//
// 2003-01-19 Kai Vehmanen
// - Added param hint information.
// 2002-12-04 Hans-Georg Fischer
// - Fixed a bug in initializing the delay line, which cause
// unwanted audible noise at start of processing.
// 2000-06-06 Kai Vehmanen
// - Initial version. Based on Stefan M. Fendt's reverb
// code.
// ------------------------------------------------------------------------
#include <cstdlib>
#include "sample-ops_impl.h"
#include "samplebuffer_iterators.h"
#include "sample-specs.h"
#include "audiofx_reverb.h"
ADVANCED_REVERB::ADVANCED_REVERB (parameter_t roomsize,
parameter_t feedback_percent,
parameter_t wet_percent)
{
set_parameter(1, roomsize);
set_parameter(2, feedback_percent);
set_parameter(3, wet_percent);
}
void ADVANCED_REVERB::parameter_description(int param, struct PARAM_DESCRIPTION *pd) const
{
switch (param) {
case 1:
pd->default_value = 10.0f;
pd->description = get_parameter_name(param);
pd->bounded_above = false;
// pd->upper_bound = 0.0f;
pd->bounded_below = true;
pd->lower_bound = 0.0f;
pd->toggled = false;
pd->integer = false;
pd->logarithmic = false;
pd->output = false;
break;
case 2:
pd->default_value = 50.0f;
pd->description = get_parameter_name(param);
pd->bounded_above = true;
pd->upper_bound = 100.0f;
pd->bounded_below = true;
pd->lower_bound = 0.0f;
pd->toggled = false;
pd->integer = false;
pd->logarithmic = false;
pd->output = false;
break;
case 3:
pd->default_value = 50.0f;
pd->description = get_parameter_name(param);
pd->bounded_above = true;
pd->upper_bound = 100.0f;
pd->bounded_below = true;
pd->lower_bound = 0.0f;
pd->toggled = false;
pd->integer = false;
pd->logarithmic = false;
pd->output = false;
break;
default: {}
}
}
CHAIN_OPERATOR::parameter_t ADVANCED_REVERB::get_parameter(int param) const
{
switch (param) {
case 1:
return roomsize_rep;
case 2:
return feedback_rep * 100.0;
case 3:
return wet_rep * 100.0;
}
return 0.0;
}
void ADVANCED_REVERB::set_parameter(int param, CHAIN_OPERATOR::parameter_t value)
{
switch (param) {
case 1:
roomsize_rep = value;
break;
case 2:
if (value == 0)
feedback_rep = 0.001;
else
feedback_rep = value / 100.0;
break;
case 3:
wet_rep = value / 100.0;
break;
}
if (param == 1 || param == 2) {
std::vector<CHANNEL_DATA>::iterator p = cdata.begin();
while(p != cdata.end()) {
p->oldvalue=0.0;
p->lpvalue=0.0;
p->dpos[0] = static_cast<long int>(roomsize_rep * samples_per_second() / 333);
p->mul[0] = 0.035;
p->bufferpos_rep = 0;
for(int i = 1; i < 64; i++) {
p->dpos[i] = p->dpos[i-1] + (rand() & 511);
p->mul[i] = p->mul[i-1] * (1 - 1 / feedback_rep / 1000);
}
++p;
}
}
}
void ADVANCED_REVERB::init(SAMPLE_BUFFER *insample)
{
i_channels.init(insample);
cdata.resize(insample->number_of_channels());
std::vector<CHANNEL_DATA>::iterator p = cdata.begin();
while(p != cdata.end()) {
p->oldvalue=0.0;
p->lpvalue=0.0;
p->dpos[0] = static_cast<long int>(roomsize_rep * samples_per_second() / 333);
p->mul[0] = 0.035;
p->bufferpos_rep = 0;
for(int i = 1; i < 64; i++) {
p->dpos[i] = p->dpos[i-1] + (rand() & 511);
p->mul[i] = p->mul[i-1] * (1 - 1 / feedback_rep / 1000);
}
++p;
}
}
void ADVANCED_REVERB::process(void)
{
i_channels.begin();
while(!i_channels.end()) {
int ch = i_channels.channel();
cdata[ch].bufferpos_rep++;
cdata[ch].bufferpos_rep &= 65535;
double old_value = cdata[ch].oldvalue;
cdata[ch].buffer[cdata[ch].bufferpos_rep] =
ecaops_flush_to_zero(*i_channels.current() + old_value);
old_value = 0.0;
for(int i = 0; i < 64; i++) {
old_value +=
static_cast<float>(cdata[ch].buffer[(cdata[ch].bufferpos_rep - cdata[ch].dpos[i]) & 65535] * cdata[ch].mul[i]);
}
/**
* This is just a very simple high-pass-filter to remove offsets
* which can accour during calculation of the echos
*/
cdata[ch].lpvalue =
ecaops_flush_to_zero(cdata[ch].lpvalue * 0.99 + old_value * 0.01);
old_value = old_value - cdata[ch].lpvalue;
/**
* This is a simple lowpass to make the apearence of the reverb
* more realistic... (Walls do not reflect high frequencies very
* well at all...)
*/
cdata[ch].oldvalue =
ecaops_flush_to_zero(cdata[ch].oldvalue * 0.75 + old_value * 0.25);
*i_channels.current() = cdata[ch].oldvalue * wet_rep + *i_channels.current() * (1 - wet_rep);
i_channels.next();
}
}