sintonia/library/ecasound-2.7.2/libecasound/audioio-acseq.h

86 lines
1.9 KiB
C++

#ifndef INCLUDED_AUDIOIO_CLIP_SEQUENCER_H
#define INCLUDED_AUDIOIO_CLIP_SEQUENCER_H
#include "audioio-seqbase.h"
/**
* Audio clip sequencer class. Allows to loop, play parts
* of, and play files at a specific moment of time.
*
* Related design patterns:
* - Proxy (GoF207
*
* @author Kai Vehmanen
*/
class AUDIO_CLIP_SEQUENCER : public AUDIO_SEQUENCER_BASE {
public:
enum { cseq_none = 0, cseq_loop = 1, cseq_select = 2, cseq_play_at = 3 };
/** @name Public functions */
/*@{*/
AUDIO_CLIP_SEQUENCER (void);
virtual ~AUDIO_CLIP_SEQUENCER(void);
/*@}*/
/** @name Reimplemented functions from ECA_OBJECT */
/*@{*/
virtual std::string name(void) const { return("Audio clip sequencer"); }
virtual std::string description(void) const { return("Audio clip sequencer. Supports looping and slicing of audio file segments."); }
/*@}*/
/** @name Reimplemented functions from DYNAMIC_PARAMETERS<string> */
/*@{*/
virtual std::string parameter_names(void) const;
virtual void set_parameter(int param, string value);
virtual string get_parameter(int param) const;
/*@}*/
/** @name Reimplemented functions from DYNAMIC_OBJECT<string> */
/*@{*/
virtual AUDIO_CLIP_SEQUENCER* clone(void) const;
virtual AUDIO_CLIP_SEQUENCER* new_expr(void) const { return new AUDIO_CLIP_SEQUENCER(); }
/*@}*/
/** @name Reimplemented functions from ECA_AUDIO_POSITION */
/*@{*/
/*@}*/
/** @name Reimplemented functions from AUDIO_IO */
/*@{*/
virtual void open(void) throw(AUDIO_IO::SETUP_ERROR&);
virtual void close(void);
/*@}*/
/** @name New functions */
/*@{*/
/*@}*/
private:
mutable std::vector<std::string> params_rep;
int child_param_offset_rep;
int cseq_mode_rep;
AUDIO_CLIP_SEQUENCER& operator=(const AUDIO_CLIP_SEQUENCER& x) { return *this; }
AUDIO_CLIP_SEQUENCER (const AUDIO_CLIP_SEQUENCER& x) { }
};
#endif