sintonia/library/ecasound-2.7.2/libecasound/audioio-timidity.h

73 lines
2.0 KiB
C++

#ifndef INCLUDED_AUDIOIO_TIMIDITY_H
#define INCLUDED_AUDIOIO_TIMIDITY_H
#include <string>
#include <cstdio>
#include "audioio-buffered.h"
#include "audioio-forked-stream.h"
/**
* Interface to MIDI-to-audio converters that support
* UNIX pipe i/o. By default, Timidity++ is used.
*
* @author Kai Vehmanen
*/
class TIMIDITY_INTERFACE : public AUDIO_IO_BUFFERED,
public AUDIO_IO_FORKED_STREAM {
private:
static std::string default_timidity_cmd;
public:
static void set_timidity_cmd(const std::string& value);
public:
TIMIDITY_INTERFACE (const std::string& name = "");
virtual ~TIMIDITY_INTERFACE(void);
virtual TIMIDITY_INTERFACE* clone(void) const { return new TIMIDITY_INTERFACE(*this); }
virtual TIMIDITY_INTERFACE* new_expr(void) const { return new TIMIDITY_INTERFACE(); }
virtual std::string name(void) const { return("MIDI-to-audio stream"); }
virtual std::string description(void) const { return("Interface to MIDI-to-audio converters that support UNIX pipe i/o."); }
virtual int supported_io_modes(void) const { return(io_read); }
virtual bool supports_seeking(void) const { return(false); }
virtual void open(void) throw (AUDIO_IO::SETUP_ERROR &);
virtual void close(void);
virtual long int read_samples(void* target_buffer, long int samples);
virtual void write_samples(void* target_buffer, long int samples) { }
virtual bool finished(void) const { return(finished_rep); }
virtual void start_io(void);
virtual void stop_io(void);
protected:
/* functions called by AUDIO_IO_FORKED_STREAM that require
* the use of AUDIO_IO methods */
virtual bool do_supports_seeking(void) const { return supports_seeking(); }
virtual void do_set_position_in_samples(SAMPLE_SPECS::sample_pos_t pos) { set_position_in_samples(pos); }
private:
bool triggered_rep;
bool finished_rep;
long int bytes_read_rep;
int filedes_rep;
FILE* f1_rep;
TIMIDITY_INTERFACE& operator=(const TIMIDITY_INTERFACE& x) { return *this; }
void fork_timidity(void);
void kill_timidity(void);
};
#endif