sintonia/library/ecasound/Documentation/programmers_guide/eci_doc.latex

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\documentclass{article}
\usepackage[T1]{fontenc}
\usepackage{ae}
%\usepackage{html}
%\bodytext{link="#662a00" vlink="#666655" bgcolor="#ffffff"}
\title{Ecasound Control Interface Guide}
\author{Kai Vehmanen, Brad Bowman, Tony Leake, Jan Weil, Mario Lang}
\date{03062006}
\begin{document}
\maketitle
\tableofcontents
\clearpage
% ----------------------------------------------------------------------
% ----------------------------------------------------------------------
\section{Introduction}
The idea behind the Ecasound Control Interface (ECI) is to take a subset of
functionality provided by libecasound, provide a simple API for it, and
port it to various languages. At the moment, implementations of the
ECI API are available for C, C++, elisp, Python and Ruby. These all
come by default with the Ecasound package. Additional implementations,
for example for Perl and PHP, are distributed independently.
ECI is heavily based on Ecasound's interactive mode (EIAM), and the
services it provides. See \texttt{ecasound-iam(1) manual page} for
a detailed EIAM documentation.
% ----------------------------------------------------------------------
% ----------------------------------------------------------------------
\section{Document history}
\begin{itemize}
\item 04.06.2006 - Added more information to the ``Tips for debugging'' section.
\item 21.03.2005 - Updated the ``Tips for debugging'' section.
\item 25.09.2004 - Updated the ``Return values'' section based on feedback
from Adam Linson.
\item 02.05.2004 - ``Emacs'' section added (written by Mario Lang).
\item 28.11.2003 - ``Ruby'' section added (written by Jan Weil).
Updated the introduction.
\item 26.11.2003 - Fix filename for the alternative Python API (eci.py).
\item 18.11.2003 - Typo fixes. Updated documentation to reflect the new
naming convention (ecasound refers to the binary,
Ecasound refers to the whole package).
\item 26.10.2002 - Changed the C++ linking example.
\item 24.10.2002 - Added ``Notes Concerning Standalone ECI Implementations''
section. Added compilation examples.
\item 06.10.2002 - Added ``Application development'' section.
\item 05.10.2002 - Changed the libecasoundc link path.
\item 29.09.2002 - ``PHP'' section added (written by Tony Leake).
\item 25.04.2002 - Changed headers path from ``<ecasoundc/file.h>'' to
``<file.h>'' and added library version number to
link instructions.
\item 21.10.2001 - Added this history section. Minor changes to
ECI examples.
\end{itemize}
% ----------------------------------------------------------------------
% ----------------------------------------------------------------------
\section{General}
ECI doesn't provide any routines that directly manipulate audio or
Ecasound objects. What it does provide is an easy and generic way
to issue EIAM (Ecasound Inter-Active Mode) commands, access the
command return-values and perform error handling.
This approach has two benefits. First, it is possible to keep the API
small, and thus make it easier to port ECI to new languages. Secondly,
it's possible to keep ECI relatively stable. Ecasound itself is a large,
developing library. New features are added all the time, and from time
to time, older parts of the library will get rewritten to better suit
new uses. Now for application developers wanting to take advantage of
libecasound, these constant changes are very annoying, especially if
your specific app doesn't need the latest new features. In these
cases, ECI is the best platform for application development.
% ----------------------------------------------------------------------
\subsection{What's it good for?}
Specific tasks ECI is aimed at:
\begin{itemize}
\item 1. automating (scripting in its traditional sense)
\item 2. frontends (generic / specialized)
\item 3. sound services to other apps
\end{itemize}
% ----------------------------------------------------------------------
\subsection{Services and behaviour}
Here is a list of services provided by all ECI implementations:
\subsubsection{Actions}
\begin{description}
\item[command(string)]
Issue an EIAM command.
\item[command\_float\_arg(string, float)]
Issue an EIAM command. This function can be used instead of
\emph{command(string)}, if the command in question requires exactly one
numerical parameter. This way it's possible to avoid the extra
string -> float conversion, which would lead to lost precision.
\end{description}
\subsubsection{Return values}
Each EIAM command has exactly one return value type. After a command
has been issued, only one last\_type() functions returns a non-empty
value. For example, last\_float() only returns a valid value if
\emph{last\_type() == 'f'} holds true. Not all EIAM commands return
a value (return type is void).
\begin{description}
\item[last\_string()]
Returns the last string return value.
\item[last\_string\_list()]
Returns the last collection of strings (one or more strings).
\item[last\_float()]
Returns the last floating-point return value. Note! last\_float()
doesn't refer to the C/C++ type 'float'. In most implementations,
floats are 64bit values (doubles in C/C++).
\item[last\_integer()]
Returns the last integer return value. This function is also
used to return boolean values, where non-zero means 'true'
and zero 'false'.
\item[last\_long\_integer()]
Returns the last long integer return value. Long integers are
used to pass values like 'length\_in\_samples' and 'length\_in\_bytes'.
It's implementation specific whether there's any real difference
between integers and long integers.
\end{description}
\subsubsection{Errors}
\begin{description}
\item[error()]
Returns true (!= 0) if error has occured during the execution
of last EIAM command. Otherwise returns false (= 0).
\item[last\_error()]
Returns a string describing the last error. If the last EIAM command
was executed succesfully, last\_error() returns an empty string.
\end{description}
\subsubsection{Other}
\begin{description}
\item[initialize()]
Reserve resources.
\item[cleanup()]
Free all reserved resources.
\end{description}
% ----------------------------------------------------------------------
\subsection{Porting to new environments}
Porting ECI to new languages should be easy. All there is to do is
to implement the services listed in the previous section to the target
language. In most cases it's to easiest to use the C++ or C ECI
as the underlying implementation to build upon.
% ----------------------------------------------------------------------
% ----------------------------------------------------------------------
\section{Implementations}
% ----------------------------------------------------------------------
\subsection{General}
\subsubsection{Overview}
This section contains overview of how ECI is implemented in the
discussed language (eg. as a single class, set of classes, set of
routines, etc).
\subsubsection{Usage}
A quick tutorial to get you started.
\subsubsection{Example}
Implementation of the following:
\begin{enumerate}
\item Setup ECI to read audio from file, apply a 100Hz lowpass filter, and
send it to the soundcard (/dev/dsp).
\item Every second, check the current position. If the stream has
been running for over 15 seconds, exit immediately. Also,
every second, increase the lowpass filter's cutoff frequency
by 500Hz.
\item Stop the stream (if not already finished) and disconnect the
chainsetup. Print chain operator status info.
\end{enumerate}
% ----------------------------------------------------------------------
\subsection{Notes Concerning Standalone ECI Implementations}
The C implementation of ECI is not directly linked against the main
Ecasound libraries. Instead, the ecasound executable is launched
on the background and command pipes are used to communicate with it.
The launched ecasound executable can be selected by using the
\emph{ECASOUND} environment variable. If it is not defined,
the C ECI implementation will try to launch ``ecasound'' (ie.
has to be somewhere in PATH).
In addition to the C implementation, this also affects all
ECI implementations that are based on the C version. Currently
this includes at least the Perl, PHP and Python ECI modules.
% ----------------------------------------------------------------------
\subsection{C++}
\subsubsection{Overview}
C++ implementation is based around the ECA\_CONTROL\_INTERFACE class.
STL vector is used for representing collections of objects
(last\_string\_list()).
\subsubsection{Usage}
\begin{enumerate}
\item \#include <eca-control-interface.h>
\item create an instance of the ECA\_CONTROL\_INTERFACE class
and use its member functions
\item link you app agains libecasoundc (-lecasoundc)
\item compilation example: \emph{c++ -o ecidoc\_example ecidoc\_example.cpp `libecasoundc-config --cflags --libs`}
\end{enumerate}
\subsubsection{Example}
\begin{verbatim}
#include <iostream>
#include <unistd.h>
#include <eca-control-interface.h>
int main(int argc, char *argv[])
{
double cutoff_inc = 500.0;
ECA_CONTROL_INTERFACE e;
e.command("cs-add play_chainsetup");
e.command("c-add 1st_chain");
e.command("ai-add some_file.wav");
e.command("ao-add /dev/dsp");
e.command("cop-add -efl:100");
e.command("cop-select 1");
e.command("copp-select 1");
e.command("cs-connect");
e.command("start");
while(1) {
sleep(1);
e.command("engine-status");
if (e.last_string() != "running") break;
e.command("get-position");
double curpos = e.last_float();
if (curpos > 15.0) break;
e.command("copp-get");
double next_cutoff = cutoff_inc + e.last_float();
e.command_float_arg("copp-set", next_cutoff);
}
e.command("stop");
e.command("cs-disconnect");
e.command("cop-status");
cerr << "Chain operator status: " << e.last_string() << endl;
return(0);
}
\end{verbatim}
% ----------------------------------------------------------------------
\subsection{C}
\subsubsection{Overview}
All C ECI functions are prefixed with "eci\_". When returning string
values, a const pointer to a null-terminated char array (const char*)
is returned. It's important to keep in mind that these are "borrowed"
references. If you need to later use the data, you must copy
it to application's own buffers.
Returning a list of strings is implemented using two functions:
\emph{eci\_last\_string\_list\_count()} returns the number of strings
available, and \emph{eci\_last\_string\_list\_item(int n)} returns a
pointer (const char*) to the string at index \emph{n}.
\emph{Note!} As of Ecasound 2.0.1, the C ECI implementation also
provides reentrant access to the ECI API. These
alternative routines are marked with '\_r' postfix.
\subsubsection{Usage}
\begin{enumerate}
\item \#include <ecasoundc.h>
\item use the eci\_* routines
\item link your app against libecasoundc (-lecasoundc)
\item compilation example: \emph{gcc -o ecidoc\_example ecidoc\_example.c `libecasoundc-config --cflags --libs`}
\end{enumerate}
\subsubsection{Example}
\begin{verbatim}
#include <stdio.h>
#include <unistd.h>
#include <ecasoundc.h>
int main(int argc, char *argv[])
{
double cutoff_inc = 500.0;
eci_init();
eci_command("cs-add play_chainsetup");
eci_command("c-add 1st_chain");
eci_command("ai-add some_file.wav");
eci_command("ao-add /dev/dsp");
eci_command("cop-add -efl:100");
eci_command("cop-select 1");
eci_command("copp-select 1");
eci_command("cs-connect");
eci_command("start");
while(1) {
double curpos, next_cutoff;
sleep(1);
eci_command("engine-status");
if (strcmp(eci_last_string(), "running") != 0) break;
eci_command("get-position");
curpos = eci_last_float();
if (curpos > 15.0) break;
eci_command("copp-get");
next_cutoff = cutoff_inc + eci_last_float();
eci_command_float_arg("copp-set", next_cutoff);
}
eci_command("stop");
eci_command("cs-disconnect");
eci_command("cop-status");
printf("Chain operator status: %s", eci_last_string());
eci_cleanup();
return(0);
}
\end{verbatim}
% ----------------------------------------------------------------------
\subsection{Emacs}
\subsubsection{Overview}
The Ecasound package comes with an 'Ecasound' library for Emacs included.
ecasound.el is a implementation of the ECI API for Emacs, as well
as an interactive interface to Ecasound sessions implemented
on top of that. Simply use "M-x ecasound RET" to fire up an
interactive Ecasound session.
All Emacs Lisp ECI functions are prefixed with ``eci\-''.
'ecasound.el' is implemented in a high level manner which means
that you won't find most of the commands known from libecasoundc like
last\_string, last\_float, etc.
Instead of that every call to function "eci-command", which accepts all
the well known IAM commands, returns ecasound's response in an appropriate type
automatically.
If an error occurs, e. g. there's a typo in a command or a file is not found,
the function returns ``nil''. In all other cases, either an automatically
converted Lisp value is returned, or ``t'' in the case where there was no
particular value returned.
Additionally, most of the available IAM commands have their own Emacs Lisp
function including documentation and possibly a parameter list. All these
functions are interactive, so you can use them in ecasound-iam-mode simply
by invoking them via M-x or by pressing an assigned key combination.
Emacs will prompt you for the required parameters, providing completion
wherever possible.
As a convention, "eci-command" and its variants do take a buffer or process
as an optional last argument. If this is ``nil'', the current
buffer is assumed to be the ecasound session refered to by this call.
This makes it possible to use several ECI sessions concurrently, dispatching
on the buffer or process in use.
\subsubsection{Usage}
\begin{enumerate}
\item make ecasound.el available in your ``load-path''
\item (require 'ecasound)
\item create a buffer with an associated Ecasound session (``eci-init'')
\item use ``eci\-'' functions with the new buffer
\end{enumerate}
\subsubsection{Example}
\begin{verbatim}
(require 'ecasound)
(defun example (file &optional cutoff-increment session)
(unless cutoff-increment (setq cutoff-increment 500.0))
(with-current-buffer (or session (eci-init))
(eci-cs-add "play_chainsetup")
(eci-c-add "1st_chain")
(eci-ai-add file)
(eci-ao-add "/dev/dsp")
(eci-cop-add "-efl:100")
(eci-cop-select 1)
(eci-copp-select 1)
(eci-cs-connect)
(eci-start)
(sit-for 1)
(while (and (string= (eci-engine-status) "running")
(<= (eci-get-position) 15))
(eci-copp-set (+ cutoff-increment (eci-copp-get)))
(sit-for 1))
(eci-command "stop")
(when (eci-cs-disconnect)
(destructuring-bind
((cop n1 (copp n2 val)))
(cdr (assoc "1st_chain" (eci-cop-status)))
(message "%s %s is now %f" cop copp val)))))
\end{verbatim}
NOTE: function ``eci-cop-status'' is actually a very high level function
which already converts the returned information to a nested list
structure.
For more complex examples of the Emacs Lisp ECI implementation, see function
``eci-example'', ``ecasound-normalize'' and ``ecasound-signalview'' in
ecasound.el.
% ----------------------------------------------------------------------
\subsection{Python}
\subsubsection{Overview}
Python implementation is based around the ECA\_CONTROL\_INTERFACE class.
Lists are used for representing collections of objects.
Note! Eric S. Tiedemann has written an alternative Python interface
to ECI. You'll find this interface included in the main
Ecasound packege, in ``pyecasound/eci.py''. To use this instead
of the standard interface, just 'import eci' and you're set! :)
\subsubsection{Usage}
\begin{enumerate}
\item import pyeca
\item create an instance of the ECA\_CONTROL\_INTERFACE class
and use its member functions
\item python 'yourapp.py' and that's it :)
\end{enumerate}
\subsubsection{Example}
\begin{verbatim}
#!/usr/local/bin/python
import time
from pyeca import *
e = ECA_CONTROL_INTERFACE()
e.command("cs-add play_chainsetup")
e.command("c-add 1st_chain")
e.command("ai-add some_file.wav")
e.command("ao-add /dev/dsp")
e.command("cop-add -efl:100")
e.command("cop-select 1")
e.command("copp-select 1")
e.command("cs-connect")
e.command("start")
cutoff_inc = 500.0
while 1:
time.sleep(1)
e.command("engine-status")
if e.last_string() != "running": break
e.command("get-position")
curpos = e.last_float()
if curpos > 15: break
e.command("copp-get")
next_cutoff = cutoff_inc + e.last_float()
e.command_float_arg("copp-set", next_cutoff)
e.command("stop")
e.command("cs-disconnect")
e.command("cop-status")
print "Chain operator status: ", e.last_string()
\end{verbatim}
% ----------------------------------------------------------------------
\subsection{Perl}
\subsubsection{Overview}
Audio::Ecasound provides perl bindings to the Ecasound
control interface of the Ecasound program. You can use
perl to automate or interact with Ecasound so you don't
have to turn you back on the adoring masses packed into
Wembly Stadium.
Audio::Ecasound was written by Brad Bowman. At the moment this module
is not distributed with Ecasound. To get the latest version, check the
following \texttt{CPAN link}.
\subsubsection{Usage}
See the below example. For more info, here's another
\texttt{CPAN link}.
\subsubsection{Example}
use Audio::Ecasound qw(:simple);
\begin{verbatim}
eci("cs-add play_chainsetup");
eci("c-add 1st_chain");
eci("ai-add some_file.wav");
eci("ao-add /dev/dsp");
# multiple \n separated commands
eci("cop-add -efl:100
# with comments
cop-select 1
copp-select 1
cs-connect");
eci("start");
my $cutoff_inc = 500.0;
while (1) {
sleep(1);
last if eci("engine-status") ne "running";
my $curpos = eci("get-position");
last if $curpos > 15;
my $next_cutoff = $cutoff_inc + eci("copp-get");
# Optional float argument
eci("copp-set", $next_cutoff);
}
eci("stop");
eci("cs-disconnect");
print "Chain operator status: ", eci("cop-status");
\end{verbatim}
% ----------------------------------------------------------------------
\subsection{PHP}
\subsubsection{Overview}
This PHP extension provides bindings to the Ecasound
control interface. It is useful both for scripting Ecasound
and for writing graphical audio applications with PHP Gtk.
The PHP Ecasound extension was written by Tony Leake. At the moment this module
is not distributed with Ecasound. The latest version and example scripts, are
available from \texttt{http://www.webwise-data.co.uk/php\_audio/php\_audio\_extension.html}.
\subsubsection{Usage}
\begin{enumerate}
\item Obtain and build the Ecasound PHP extension
\item Initialise Ecasound, eci\_int();
\item Issue EAM commands eg, eci\_command("cs-add my\_chain\_setup");
\item Free resources, eci\_cleanup();
\end{enumerate}
\subsubsection{Example}
\begin{verbatim}
Implementation of the following:
1. Setup ECI to read audio from file, apply a 100Hz lowpass filter,
and send it to the soundcard (/dev/dsp).
2. Every second, check the current position. If the stream has been
running for over 15 seconds, exit immediately. Also, every second,
increase the lowpass filter's cutoff frequency by 500Hz.
3. Stop the stream (if not already finished) and disconnect the chainsetup.
Print chain operator status info
<?php
$cutoff_inc = 500.0;
$curpos=0;
$next_cutoff=0;
eci_init();
eci_command("cs-add play_chainsetup");
eci_command("c-add 1st_chain");
eci_command("ai-add /tmp/somefile.wav");
eci_command("ao-add /dev/dsp");
eci_command("cop-add -efl:10");
eci_command("cop-select 1");
eci_command("copp-select 1");
eci_command("cs-connect");
eci_command("start");
while(1) {
sleep(1);
eci_command("engine-status");
if (eci_last_string() !="running"){
break;
}
eci_command("get-position");
$curpos = eci_last_float();
if ($curpos > 15.0){
break;
}
eci_command("copp-get");
$next_cutoff = $cutoff_inc + eci_last_float();
eci_command_float_arg("copp-set",$next_cutoff);
}
eci_command("stop");
eci_command("cs-disconnect");
eci_command("cop-status");
printf("Chain operator status: %s", eci_last_string());
eci_cleanup();
?>
\end{verbatim}
% ----------------------------------------------------------------------
\subsection{Ruby}
\subsubsection{Overview}
The Ecasound package comes with an 'Ecasound' module for Ruby included.
If ruby is detected during the installation process it is installed
automatically (assuming you are installing ecasound from source code).
The module contains the class definition of a native ecasound control interface
called "ControlInterface".
'Ecasound::ControlInterface' is implemented in a high level manner which means
that you won't find most of the commands known from libecasoundc like
last\_string, last\_float, etc.
Instead of that every call to the instance method "command", which accepts all
the well known IAM commands, returns ecasound's response in an appropriate type
automatically.
If an error occurs, e. g. there's a typo in a command or a file is not found,
an exception of type EcasoundError is raised.
\subsubsection{Usage}
\begin{enumerate}
\item require 'ecasound'
\item create an instance of Ecasound::ControlInterface
\item use it's command method to send IAM commands to ecasound
\item catch an EcasoundError if necessary
\end{enumerate}
\subsubsection{Example}
\begin{verbatim}
#!/usr/bin/env ruby
require "ecasound"
SOME_FILE = "path/to/file.wav"
e = Ecasound::ControlInterface.new()
e.command("cs-add play_chainsetup")
e.command("c-add 1st_chain")
e.command("ai-add #{SOME_FILE}")
e.command("ao-add /dev/dsp")
e.command("cop-add -efl:100")
e.command("cop-select 1")
e.command("copp-select 1")
e.command("cs-connect")
e.command("start")
cutoff_inc = 500.0
loop do
sleep(1)
break if e.command("engine-status") != "running"
break if e.command("get-position") > 15
e.command("copp-set #{cutoff_inc + e.command('copp-get')}")
end
e.command("stop")
e.command("cs-disconnect")
$stdout << "Chain operator status: " + e.command("cop-status") + "\n"
\end{verbatim}
% ----------------------------------------------------------------------
% ----------------------------------------------------------------------
\section{Application development}
% ----------------------------------------------------------------------
\subsection{Tips for debugging}
Here's a few tips what to do if the ECI app you have developed
is not working correctly.
\begin{enumerate}
\item Check your Ecasound installation. Try to run the ``ecasound''
console user-interface and verify that the basic functionality
is working (ie. something like ``ecasound -i foo.wav -o
/dev/dsp''.
\item If developing in C or C++, check that your application
is correcly linked: ``ldd /path/to/myapp''. All the libraries
should be properly found.
\item Check error conditions. You should remember to check
for errors in your ECI apps using the eci\_error() and
eci\_last\_error() functions. Especially when intializing
ECI for the first time and after important commands
like ``cs-connect'', you should always check for errors.
\item Use the ECASOUND\_LOGFILE environment variable to write all
engine output to a separate logfile. See ecasound(1) manpage
for details on how to use this mechanism. Requires Ecasound
version 2.4.5 or newer.
\item Utilize the ``int-log-history'' ECI command added to
version 2.4.0 of Ecasound. Recent messages from the
engine can help to track down the problem. Before use, you
need to first set the history length to a non-zero value with
``int-set-log-history-length''.
\item Launch Ecasound in interactive mode (``ecasound -c''),
and issue the commands your ECI application is using,
manually one-by-one and see what happens. If something
goes wrong, increase Ecasound's debug level (for instance
``-ddd'') and re-run the test.
\end{enumerate}
\end{document}