Event loop calls are no longer needed (now we have threading).

This commit is contained in:
mark 2006-11-23 14:02:43 +00:00
parent 8cdf6e6d09
commit bc1a2cdbb6
1 changed files with 0 additions and 8 deletions

View File

@ -512,8 +512,6 @@ handle_audio_element(LivesupportMinimalAudioSmil * smil,
attr;
attr = (xmlAttribute*) attr->next) {
while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
xmlNode * node;
/* TODO: support attribute values that are represented with
@ -587,8 +585,6 @@ handle_audio_element(LivesupportMinimalAudioSmil * smil,
/* now handle the possible animate elements inside this audio element */
element = pplay;
for (ix = 0, node = audio->children; node; node = node->next, ++ix) {
while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
if (node->type == XML_ELEMENT_NODE) {
GstElement * elem = 0;
@ -663,8 +659,6 @@ handle_par_element(LivesupportMinimalAudioSmil * smil,
for (index = 0, node = par->children; node; node = node->next, ++index) {
while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
if (node->type == XML_ELEMENT_NODE) {
GstElement * element = 0;
@ -738,8 +732,6 @@ process_smil_file(LivesupportMinimalAudioSmil * smil)
}
for (node = node->children; node; node = node->next) {
while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
if (node->type == XML_ELEMENT_NODE) {
GstElement * element = 0;