Event loop calls are no longer needed (now we have threading).
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8cdf6e6d09
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@ -512,8 +512,6 @@ handle_audio_element(LivesupportMinimalAudioSmil * smil,
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attr;
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attr = (xmlAttribute*) attr->next) {
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while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
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xmlNode * node;
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/* TODO: support attribute values that are represented with
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@ -587,8 +585,6 @@ handle_audio_element(LivesupportMinimalAudioSmil * smil,
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/* now handle the possible animate elements inside this audio element */
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element = pplay;
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for (ix = 0, node = audio->children; node; node = node->next, ++ix) {
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while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
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if (node->type == XML_ELEMENT_NODE) {
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GstElement * elem = 0;
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@ -663,8 +659,6 @@ handle_par_element(LivesupportMinimalAudioSmil * smil,
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for (index = 0, node = par->children; node; node = node->next, ++index) {
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while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
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if (node->type == XML_ELEMENT_NODE) {
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GstElement * element = 0;
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@ -738,8 +732,6 @@ process_smil_file(LivesupportMinimalAudioSmil * smil)
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}
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for (node = node->children; node; node = node->next) {
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while(g_main_context_pending(NULL)) g_main_context_iteration(NULL,FALSE);
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if (node->type == XML_ELEMENT_NODE) {
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GstElement * element = 0;
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